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	<title>Active Motion Pictures</title>
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	<link>http://activemotionpictures.com</link>
	<description>3ds Production for TV Advertising &#38; Cinema vfx</description>
	<lastBuildDate>Sat, 14 Apr 2012 14:26:24 +0000</lastBuildDate>
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		<title>Flame compositing reel 2012</title>
		<link>http://activemotionpictures.com/2012/04/flame-compositing-reel-2012/</link>
		<comments>http://activemotionpictures.com/2012/04/flame-compositing-reel-2012/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 14:26:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Stereoscopic production]]></category>
		<category><![CDATA[Active News]]></category>
		<category><![CDATA[3d cinema]]></category>
		<category><![CDATA[3d compositing]]></category>
		<category><![CDATA[Autodesk Flame Ecuador]]></category>
		<category><![CDATA[estereoscopía]]></category>
		<category><![CDATA[Flame reel]]></category>
		<category><![CDATA[stereoscopic works]]></category>

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		<description><![CDATA[Hello everyone. I´ve updated the link to view my Flame compositing reel 2012 on this url:<a href="http://activemotionpictures.com/2011/12/reel-2012-for-tv-cinema-production/">]]></description>
			<content:encoded><![CDATA[<p><a href="http://activemotionpictures.com/2011/12/reel-2012-for-tv-cinema-production/">Hello everyone. I´ve updated the link to view my Flame compositing reel 2012 on this url. CLICK HERE.</a></p>
<p>Feedback and critique are very much welcomed!<br />
<a href="http://activemotionpictures.com/2011/12/reel-2012-for-tv-cinema-production/"><img class="alignleft size-medium wp-image-488" title="Flame-Reel-2012_Thumbnail" src="http://activemotionpictures.com/wp-content/uploads/2012/04/Flame-Reel-2012_Thumbnail-300x168.jpg" alt="Flame Reel 2012 Thumbnail 300x168 Flame compositing reel 2012" width="300" height="168" /></a></p>
<h2  class="related_post_title">Related posts:</h2><ul class="related_post"><li><a href="http://activemotionpictures.com/2012/03/comerciales-3d-estereo-ecuador-cine-y-tv/" title="Comerciales 3D Estereo en Ecuador para Cine y TV"><img src="" alt=" Flame compositing reel 2012"  title="Flame compositing reel 2012" /></a><a href="http://activemotionpictures.com/2012/03/comerciales-3d-estereo-ecuador-cine-y-tv/" title="Comerciales 3D Estereo en Ecuador para Cine y TV">Comerciales 3D Estereo en Ecuador para Cine y TV</a> (0)<br /><small>Ahora en Ecuadora ya es posible adaptar un comercial 2D hacia las salas de cine en 3D a través de los servicios de 3dcinetv.com

Desde el 2010,  hemos logrado un enorme avance y soporte técnico alta...</small></li><li><a href="http://activemotionpictures.com/2011/08/vfx-making-of-farm-state-commercial/" title="VFX Making of &#8211; Farm State commercial"><img src="" alt=" Flame compositing reel 2012"  title="Flame compositing reel 2012" /></a><a href="http://activemotionpictures.com/2011/08/vfx-making-of-farm-state-commercial/" title="VFX Making of &#8211; Farm State commercial">VFX Making of &#8211; Farm State commercial</a> (2)<br /><small>Awesome making of! This is the kind of things that make me love my job......</small></li><li><a href="http://activemotionpictures.com/2011/08/autodesk-flame-action-mixing/" title="Autodesk Flame &#8211; Action Mixing"><img src="http://activemotionpictures.com/wp-content/uploads/2011/08/3D_Layering_x264.mp4
16384
video/mp4
" alt=" Flame compositing reel 2012"  title="Flame compositing reel 2012" /></a><a href="http://activemotionpictures.com/2011/08/autodesk-flame-action-mixing/" title="Autodesk Flame &#8211; Action Mixing">Autodesk Flame &#8211; Action Mixing</a> (0)<br /><small>Start mixing in Flame Action Nodes with Batch. Read ahead. Quick instructions on how to create complex effect layering......</small></li><li><a href="http://activemotionpictures.com/2011/02/activemotionpictures-services/" title="Active motion pictures services"><img src="" alt=" Flame compositing reel 2012"  title="Flame compositing reel 2012" /></a><a href="http://activemotionpictures.com/2011/02/activemotionpictures-services/" title="Active motion pictures services">Active motion pictures services</a> (0)<br /><small>Active Motion Picture services covers Tv advertising, Cinema VFX and more. If you got a marketing campaign or a leght feature movie, we are able to handle the creation of all the branding identity for...</small></li><li><a href="http://activemotionpictures.com/2011/02/3d-conversion-methods/" title="3D conversion methods"><img src="" alt=" Flame compositing reel 2012"  title="Flame compositing reel 2012" /></a><a href="http://activemotionpictures.com/2011/02/3d-conversion-methods/" title="3D conversion methods">3D conversion methods</a> (0)<br /><small>2D to 3D conversion battle continues. Is it 3D over? James cameron says "NO!" Avatar 2 promises better stereo experience than Alicia in wonderland!...</small></li></ul>]]></content:encoded>
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		<title>Comerciales 3D Estereo en Ecuador para Cine y TV</title>
		<link>http://activemotionpictures.com/2012/03/comerciales-3d-estereo-ecuador-cine-y-tv/</link>
		<comments>http://activemotionpictures.com/2012/03/comerciales-3d-estereo-ecuador-cine-y-tv/#comments</comments>
		<pubDate>Thu, 29 Mar 2012 03:58:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Stereoscopic production]]></category>
		<category><![CDATA[2d to 3d conversion]]></category>
		<category><![CDATA[3d estereo]]></category>
		<category><![CDATA[3d stereo]]></category>
		<category><![CDATA[anaglyph]]></category>
		<category><![CDATA[cine 3d]]></category>
		<category><![CDATA[cinema 3d]]></category>
		<category><![CDATA[estereoscopía]]></category>
		<category><![CDATA[stereo commercial]]></category>
		<category><![CDATA[stereoscopic]]></category>

		<guid isPermaLink="false">http://activemotionpictures.com/?p=470</guid>
		<description><![CDATA[Ahora en Ecuadora ya es posible adaptar un comercial 2D hacia las salas de cine en 3D a través de los servicios de 3dcinetv.com

Desde el 2010,  hemos logrado un enorme avance y soporte técnico altamente especializado en conversiones estereoscópicas para la ciudad de Guayaquil y Quito.]]></description>
			<content:encoded><![CDATA[<p><a href="http://activemotionpictures.com/wp-content/uploads/2012/03/2D_to_3D_adaption.jpg" rel="shadowbox[post-470];player=img;"><img class="alignleft size-medium wp-image-471" title="2D_to_3D_adaption" src="http://activemotionpictures.com/wp-content/uploads/2012/03/2D_to_3D_adaption-300x194.jpg" alt="2D to 3D adaption 300x194 Comerciales 3D Estereo en Ecuador para Cine y TV" width="300" height="194" /></a>Ahora en Ecuadora ya es posible adaptar un comercial 2D hacia las salas de cine en 3D a través de los servicios de <strong>3dcinetv.com</strong></p>
<p>Desde el 2010,  hemos logrado un enorme avance y soporte técnico altamente especializado en conversiones estereoscópicas para la ciudad de Guayaquil y Quito.</p>
<p><strong><span style="color: #888888;">Experiencia Internacional</span></strong></p>
<p>Gracias a las alianzas estratégicas con el Centro Científico de transmisiones de Canada, técnicos en programación especializados en imágen, color y producción de 3D, varias compañías internacionales que desarrollan tecnología para la reproducción de Cine 3D y Blu-ray 3D, hemos colaborado en un excelente ambiente de confianza sobre nuestra experiencia de producción 3D para lograr el servicio en Ecuador con estándares internacionales para la producción 3D estereoscópica.</p>
<p><span style="color: #888888;"><strong>Que diferencia hay entre los servicios de internet y el Cine en 3d?</strong></span></p>
<p>Generalmente en servicios de video en red como Vimeo y Youtube podemos apreciar imágenes 3D estero anaglíficas. Significa: Doble color. Pueden visualizarse con las conocidas gafas de cyan y magenta (rojo y azul no es correcto y no se vé un buen efecto). El método de visualización anaglífico, es un <span style="text-decoration: underline;">medio distinto de los del cine.</span> Los proyectores de los cines tienen mayor <strong>resolución</strong>, definición de <strong>colores</strong>, distancia de <strong>proyección</strong> y una serie de factores adicionales que son <strong>estándares internacionales</strong> de reproducción de películas. 3Dcinetv y Activemotionpictures tienen estos fomatos muy en cuenta al momento de adaptar un comercial o producción para cine 2D o 3D en Ecuador.</p>
<p><span style="color: #888888;"><strong>Compatibilidad con las salas de Cine</strong></span></p>
<p>Nuestros servicios tienen compatibilidad con los formatos de cine estándar en 3D como son Dolby 3D y Real·D, tanto en los cines de Guayaquil y Quito. La compatibilidad para otras ciudades también está disponible a través de un formato estándar tanto en reproducciones 2D como en 3D.</p>
<p>La experiencia con la que contamos respalda sus producciones independientes (cortometrajes y películas) además de comerciales para visualizarlos antes de la película principal. Conocemos a fondo el equipo de cine tanto para proyectores de Real·D y Dolby 3D de modo que la conversión muestre la calidad internacional que Ud. busca para presencia de su servicio o marca.</p>
<p><span style="color: #888888;"><strong>Sonido de película.</strong></span></p>
<p>La masterización del sonido se crea especialmente para reproducirse en el formato de los cines: Dolby 5.1. El estándar en Estados Unidos para las cadenas de cine es de Dolby 7.1. En Ecuador, este formato está comenzando a integrarse a las nuevas salas de cine. El mismo sonido envolvente de 5.1 y de alta definición está disponible para la conversión de su producción o comercial en 3D.</p>
<p><span style="color: #888888;"><strong>Cuál es el valor para adaptar una producción 2D a 3D?</strong></span></p>
<p>Las adaptaciones en 2D a 3D son preferidas en el mundo entero por su bajo costo. Realizar un comercial completamente en 3D estereo es muy caro para el mercado de Ecuador. Sin embargo la alternativa mas rentable (y con las mismas posibilidades para que el público disfrute de la tercera dimensión en las salas de cine) es la conversión estereoscópica de 2D a 3D. Para una cotización inmediata, escríbanos: mas@3dcinetv.com o 3d@activemotionpictures.com &#8211; Tenemos valores convenientes para su próxima campaña estereoscópica.</p>
<p>No dude contactarnos para mas información mediante nuestra <a href="http://activemotionpictures.com/contact/">página de consultas. Haga click aqui.</a></p>
<p><iframe src="http://player.vimeo.com/video/25747521?title=0&amp;byline=0&amp;portrait=0" width="361" height="203" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<h2  class="related_post_title">Related posts:</h2><ul class="related_post"><li><a href="http://activemotionpictures.com/2012/04/flame-compositing-reel-2012/" title="Flame compositing reel 2012"><img src="" alt=" Comerciales 3D Estereo en Ecuador para Cine y TV"  title="Comerciales 3D Estereo en Ecuador para Cine y TV" /></a><a href="http://activemotionpictures.com/2012/04/flame-compositing-reel-2012/" title="Flame compositing reel 2012">Flame compositing reel 2012</a> (0)<br /><small>Hello everyone. I´ve updated the link to view my Flame compositing reel 2012 on this url:...</small></li><li><a href="http://activemotionpictures.com/2011/03/2d-to-3d-conversion-online/" title="2d-to-3d-conversion Online"><img src="" alt=" Comerciales 3D Estereo en Ecuador para Cine y TV"  title="Comerciales 3D Estereo en Ecuador para Cine y TV" /></a><a href="http://activemotionpictures.com/2011/03/2d-to-3d-conversion-online/" title="2d-to-3d-conversion Online">2d-to-3d-conversion Online</a> (0)<br /><small>This site takes any video format and converts it to anaglyph view. Much like the current service Google is displaying at the image search pages. This one goes a step foward doing it with video....</small></li></ul>]]></content:encoded>
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		</item>
		<item>
		<title>New 3d stereocopic short movie &#8211; beat is on!</title>
		<link>http://activemotionpictures.com/2012/03/new-3d-stereocopic-short-movie-beat-is-on/</link>
		<comments>http://activemotionpictures.com/2012/03/new-3d-stereocopic-short-movie-beat-is-on/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 08:05:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Stereoscopic production]]></category>
		<category><![CDATA[3d production]]></category>
		<category><![CDATA[3d stereoscopic movie]]></category>
		<category><![CDATA[cg animation]]></category>

		<guid isPermaLink="false">http://activemotionpictures.com/?p=466</guid>
		<description><![CDATA[The first character for my next 3d stereoscopic movie it´s almost complete. Want to meet her? Head to the 3d stereoscopic category to follow the progress on my next short movie.]]></description>
			<content:encoded><![CDATA[<p><a href="http://activemotionpictures.com/wp-content/uploads/2012/03/Clarissa_CGFB.jpg" rel="shadowbox[post-466];player=img;"><img class="alignleft size-medium wp-image-467" title="Clarissa_CGFB" src="http://activemotionpictures.com/wp-content/uploads/2012/03/Clarissa_CGFB-300x221.jpg" alt="Clarissa CGFB 300x221 New 3d stereocopic short movie   beat is on!" width="300" height="221" /></a> This is one of Girly Pami´s best friend. The theme on the short movie will be all about &#8220;beat&#8221;. So stay &#8220;tuned&#8221; for a really big &#8220;step&#8221; into 3d stereoscopic animation from Active Motion Pictures and 3dcinetv.com</p>
<h2  class="related_post_title">Related posts:</h2><ul class="related_post"><li><a href="http://activemotionpictures.com/2011/02/activemotionpictures-services/" title="Active motion pictures services"><img src="" alt=" New 3d stereocopic short movie   beat is on!"  title="New 3d stereocopic short movie   beat is on!" /></a><a href="http://activemotionpictures.com/2011/02/activemotionpictures-services/" title="Active motion pictures services">Active motion pictures services</a> (0)<br /><small>Active Motion Picture services covers Tv advertising, Cinema VFX and more. If you got a marketing campaign or a leght feature movie, we are able to handle the creation of all the branding identity for...</small></li></ul>]]></content:encoded>
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		</item>
		<item>
		<title>New 3D Stereoscopic animation for cinemas in XD</title>
		<link>http://activemotionpictures.com/2012/03/new-3d-stereoscopic-animation-for-cinemas-in-xd/</link>
		<comments>http://activemotionpictures.com/2012/03/new-3d-stereoscopic-animation-for-cinemas-in-xd/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 07:28:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Stereoscopic production]]></category>
		<category><![CDATA[3d glasses]]></category>
		<category><![CDATA[3d movie]]></category>
		<category><![CDATA[3d stereoscopic]]></category>
		<category><![CDATA[steresocpoic movie]]></category>

		<guid isPermaLink="false">http://activemotionpictures.com/?p=462</guid>
		<description><![CDATA[The first character for my next stereoscopic production it´s almost complete. To follow: rigging system and full facial expressions. Stay tuned.]]></description>
			<content:encoded><![CDATA[<p>The character is almost ready to rig. She will perform a short movie with a lot of &#8220;beat&#8221;. That´s all I can say right now, but here are some previews on who she is. And, yes, this one it´s one of Girly Pami´s friends. More on this new girl for the series on next posts.<a href="http://activemotionpictures.com/wp-content/uploads/2012/03/Clarissa.jpg" rel="shadowbox[post-462];player=img;"><img class="alignleft size-medium wp-image-463" title="Clarissa" src="http://activemotionpictures.com/wp-content/uploads/2012/03/Clarissa-270x300.jpg" alt="Clarissa 270x300 New 3D Stereoscopic animation for cinemas in XD" width="270" height="300" /></a></p>
<h2  class="related_post_title">Related posts:</h2><ul class="related_post"><li>No Related Post</li></ul>]]></content:encoded>
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		</item>
		<item>
		<title>Activemotionpictures is now on mobile platform</title>
		<link>http://activemotionpictures.com/2012/03/activemotionpictures-is-now-on-mobile-platform/</link>
		<comments>http://activemotionpictures.com/2012/03/activemotionpictures-is-now-on-mobile-platform/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 05:45:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Active News]]></category>
		<category><![CDATA[3d mobile]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[mobile platform]]></category>
		<category><![CDATA[web device]]></category>

		<guid isPermaLink="false">http://activemotionpictures.com/?p=456</guid>
		<description><![CDATA[Follow activemotionpictures.com on your mobile device! Here´s the official URL: http://goo.gl/9U7NO]]></description>
			<content:encoded><![CDATA[<p><a href="http://activemotionpictures.com/wp-content/uploads/2012/03/mobile.jpg" rel="shadowbox[post-456];player=img;"><img class="alignleft size-medium wp-image-457" title="mobile" src="http://activemotionpictures.com/wp-content/uploads/2012/03/mobile-267x300.jpg" alt="mobile 267x300 Activemotionpictures is now on mobile platform" width="267" height="300" /></a> Activemotionpictures is finally on a mobile version you can all navigate easily on your prefered device. Right now all the layout it´s plain simple, so there´s no extra waiting time or downloading of any kind of plugin. currently the video section displays our youtube channel. I will upload more of the high definition videos I´ve created for this year on youtube account so you can always watch the latest video created here.</p>
<p>To keep it short, this is the official URL:</p>
<h2><strong>http://goo.gl/9U7NO</strong></h2>
<h2  class="related_post_title">Related posts:</h2><ul class="related_post"><li>No Related Post</li></ul>]]></content:encoded>
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		</item>
		<item>
		<title>VIEW Conference 2012 &#8211; The latest CGI trends shaping visual media</title>
		<link>http://activemotionpictures.com/2012/02/view-conference-2012-the-latest-cgi-trends-shaping-visual-media/</link>
		<comments>http://activemotionpictures.com/2012/02/view-conference-2012-the-latest-cgi-trends-shaping-visual-media/#comments</comments>
		<pubDate>Fri, 24 Feb 2012 05:02:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Active News]]></category>
		<category><![CDATA[3D stereoscopy workshop]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[CG Exposition]]></category>
		<category><![CDATA[CG workshops]]></category>
		<category><![CDATA[Italy]]></category>
		<category><![CDATA[VIEW Conference]]></category>
		<category><![CDATA[VIEW Festival]]></category>

		<guid isPermaLink="false">http://activemotionpictures.com/?p=435</guid>
		<description><![CDATA[The Conference.
VIEW Conference, it´s the premiere international event on Italy regarding Computer Graphics, Interactive Techniques, Digital Cinema, 3D Animation, Gaming and VFX.
The next video quickly makes an introductin to this famed international conference and
some of the panelists, workshops and the media buzz generating from the ever growing interest in digital imagery:

VIEW 2012, will be held [...]]]></description>
			<content:encoded><![CDATA[<h2><span style="color: #888888;">The Conference.</span></h2>
<p><a href="http://activemotionpictures.com/wp-content/uploads/2012/02/600x160pxverticale-150x150.jpg" rel="shadowbox[post-435];player=img;"><img class="alignleft size-full wp-image-438" title="VIEW Banner" src="http://activemotionpictures.com/wp-content/uploads/2012/02/600x160pxverticale-150x150.jpg" alt="600x160pxverticale 150x150 VIEW Conference 2012   The latest CGI trends shaping visual media" width="150" height="150" /></a>VIEW Conference, it´s the premiere international event on Italy regarding Computer Graphics, Interactive Techniques, Digital Cinema, 3D Animation, Gaming and VFX.</p>
<p>The next video quickly makes an introductin to this famed international conference and<br />
some of the panelists, workshops and the media buzz generating from the ever growing interest in digital imagery:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="320" height="247" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/pexqOZ8-yVo?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="320" height="247" src="http://www.youtube.com/v/pexqOZ8-yVo?version=3&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>VIEW 2012, will be held in Torino, Italy from October 16-19th. The event will continue to focus on exploring the increasingly fluid boundary between real and digital worlds. Through lectures, meetings, tributes, exhibits, screenings and demo presentations VIEW will reveal the new digital frontier sweeping from cinema to architecture, from automotive design to advertisement, from medicine to videogames.</p>
<p>Maria Elena Gutierrez talks about the conference´s point of interest and the professionals who participated in the 2011 View Conference.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="320" height="247" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/x-ziydEfJ_E?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="320" height="247" src="http://www.youtube.com/v/x-ziydEfJ_E?version=3&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>If you´d like more indepth information about the professional staff conferencing in this major CG event, you may visit this link for the 2011 VIEW Conference:</p>
<p>http://www.cgw.com/Press-Center/Online-Exclusives/2011/View-Magic.aspx</p>
<p>In 2012, VIEW Conference main topics are of much interest in the following topics:</p>
<p>* 3D Cinema (Stereoscopic production)<br />
* Augmented Reality<br />
* Automotive design<br />
* Cultural Heritage<br />
* Medical Imaging<br />
* Videogames</p>
<p>These are the driving trends in the visual industry of computer generated graphics.</p>
<h2><span style="color: #888888;">The Festival</span></h2>
<p>Following the exposé dates of the conference there will be another event: the VIEW Fest. Last year, the VIEW AWARD brought forth some astonishingly talented animators into the public and industry spotlight.</p>
<p>After the international success of past edition of our VIEW AWARD, the 2012 contest is ready to widen its scope with new themes, new subjects and new contestants.</p>
<p>As the last few years, VIEW will include both students and non-students works, making our contest more appealing than ever.</p>
<p>However, works by students will be especially welcome, since VIEW will always be the place to express and discover new Digital Talents.</p>
<p>For a complete set of categories to participate with your CG production (video, imagery, technical development) you may visit: <a href="http://www.viewfest.it/">http://www.viewfest.it/</a> and read the entire rules and regulations and economic incentives for this year.<br />
Anyone is welcome to participate. Specially if you really love the work you do. <img src='http://activemotionpictures.com/wp-includes/images/smilies/icon_smile.gif' alt="icon smile VIEW Conference 2012   The latest CGI trends shaping visual media" class='wp-smiley' title="VIEW Conference 2012   The latest CGI trends shaping visual media" /> </p>
<p>What´s that you say? Can´t wait till October?<br />
Here´s something to get you going:</p>
<h2><span style="color: #888888;">VIEW Social contest<br />
</span></h2>
<p>VIEW Conference launches a new contest to celebrate the creative power of technology at the service of society.</p>
<p>Are you a designer, a creative or a computer graphics lover? This is what you are looking for!</p>
<p>If you have made a movie, a short, a music video or an advertising using 2D/3D animation and/or VFX focusing on current social themes during 2011 and 2012. We are interested in receiving your work of art.</p>
<p>Deadline to submit is June 30th 2012<br />
submission is free of charge</p>
<p>Grand prize is : 1000 €</p>
<p>Inquiries: info@viewconference.it send us your works to: VIEW CONFERENCE, Corso Marconi 38, 10125 – Turin, Italy</p>
<p>So if you´re thinking about that glorious project of yours ready to see the applauding stage of Italy, get over to: http://viewconference.it/view-social-contest for official rules and regulations.</p>
<p>Best of luck and start reserving that airplane ticket&#8230;</p>
<p>How is the future of cinema industry shaping? What are it´s new-age influences?<br />
Here´s a video covering those issues for you.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="315" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/NQurk0kQ--w?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.youtube.com/v/NQurk0kQ--w?version=3&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Share it with the world with the buttons below.</p>
<p>Best regards.</p>
<h2  class="related_post_title">Related posts:</h2><ul class="related_post"><li>No Related Post</li></ul>]]></content:encoded>
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		<title>Optimizing Videogame characters &#8211; Softimage &amp; 3DCoat</title>
		<link>http://activemotionpictures.com/2012/02/optimizing-videogame-characters-softimage-3dcoat/</link>
		<comments>http://activemotionpictures.com/2012/02/optimizing-videogame-characters-softimage-3dcoat/#comments</comments>
		<pubDate>Fri, 17 Feb 2012 05:01:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Videogame Development]]></category>
		<category><![CDATA[girly pami]]></category>
		<category><![CDATA[Softimage]]></category>
		<category><![CDATA[softimage for videogame]]></category>
		<category><![CDATA[videogame character]]></category>
		<category><![CDATA[videogame making]]></category>

		<guid isPermaLink="false">http://activemotionpictures.com/?p=429</guid>
		<description><![CDATA[I´m using softimage, 3DCoat and a game engine to put together the first videogame for PC platform. Follow this blog to read all about it! On this post I give 5 simple guidelines to optimize your character for your game engine.]]></description>
			<content:encoded><![CDATA[<p><a href="http://activemotionpictures.com/wp-content/uploads/2012/02/GameModel.jpg" rel="shadowbox[post-429];player=img;"><img class="alignleft size-full wp-image-430" title="GameModel" src="http://activemotionpictures.com/wp-content/uploads/2012/02/GameModel.jpg" alt="GameModel Optimizing Videogame characters   Softimage & 3DCoat" width="599" height="378" /></a> Creating a videogame character entirely in <strong>Softimage</strong> has been a real pleasure using advanced tools for unwrapping, texturing and of course modeling. i´m preparing my main videogame character to go into the game engine. Next month I´ll be making a whole year of &#8220;paused&#8221; videogame making activity due to many factors related to work and personal life. But early this week I firmly made a decision that by the end of this week I´ll be fitting my character accordingly into the game engine. And so we have her ready right here, as you can see in this post. Here are my annotations for the process:</p>
<p><strong>1. Apps of the trade.</strong><br />
During the texturing process the 3d coat applink failed many times with 2011 advantage pack version. It could only update the texturing process once. I hope this is a bug that gets fixed soon. So what I did: Generated the texture inside 3DCoat and CTRL+P to send it to photoshop, there I save it as a PSD file and plug it as a material on Softimage. This way whenever I save the photoshop, 3DCoat gets updated and so Softimage (since I´m only reading the material, and not any topology by itself from the model)</p>
<p><strong>2. Materials and Resolution.</strong><br />
I worked all of my texturing process up to 1024&#215;1024, and when I was done I re sized it to 512&#215;512 to maintain detail, and it paid off. Reason why optimizing small sized texture it´s important it´s because the engine would make a &#8220;larger&#8221; drawcall per material. Which also means you should Atlas your Uv layout as compact as you can to make the details show pretty much clear. Choices were obvious for the face and shirt.</p>
<p><strong>3. Polygon Count.</strong><br />
I created the highpolygonal model FIRST. I know probably you´ve read that you should start the other way around. For me it´s much, much better to start with &#8220;high&#8221; count, and &#8220;blend and clean&#8221; polygons, than the other way around&#8230;Define at the beggining, unite in the end. All though I managed to drop down a formidably 25k to a 9k, my model still needs a lot of workout if I´m going to develop for android. But then again, it´s always safe to keep a &#8220;HI&#8221; (20k up polygons), &#8220;MID&#8221; (10K poly), and a &#8220;LOW&#8221; (5K poly) models separated so you can always go back to the prefered version of your choice.</p>
<p><strong>4. Naming and Organization.</strong><br />
I can´t adress suficiently how much time saver you become whenever stuff is named convincently. I emphazise &#8220;<strong>CONVINCENTLY</strong>&#8220;. Yes, that means that by reading your digital file whether it´s a material, preset, model, obj or whatever the case may be, I can just bet you an asset named &#8220;GameModel_512x512&#8243; it´s much more descriptive and convincent than &#8220;MainCharacter_Texturized_512_Uvset_Atlas_fixed_final_version&#8221;.<br />
Of course, naming your game assets should be the first priority whenever the develop phase it´s still running. that way if you bring collabs in, they don´t feel lost at all. If you must create alternative versions, please store the alternatives at another level of folder (i.e.:All_Other_Models)</p>
<p><strong>5. Check Polygon set normals</strong><br />
Oh yeah, one last thing: you probably would need a bump map into your character, whether there would be a helmet or push out buttons, so you need a Normal map. That´s how the light makes your material react over the surface of your topology. In addition, keep in mind that you will also have to plan in advance to generate a Normal map from your application. In my case, softimage counts with ULTIMAPPER. This is an operator that takes the hi-res model and bakes down a normal map for the low res character. Simple click-clack. No extra headaches.</p>
<p>Ok, I don´t want to bore you. There are many things that could go fine or wrong during the development phase. You need to plan all that ahead, your target, your console, your entertainment value, and match all those up.</p>
<p>If you got questions, please feel free to post. And show a little partnership by sharing this story to all of your socials. Thanks!</p>
<h2  class="related_post_title">Related posts:</h2><ul class="related_post"><li><a href="http://activemotionpictures.com/2011/02/first-level-concept-art/" title="First level concept art"><img src="" alt=" Optimizing Videogame characters   Softimage & 3DCoat"  title="Optimizing Videogame characters   Softimage & 3DCoat" /></a><a href="http://activemotionpictures.com/2011/02/first-level-concept-art/" title="First level concept art">First level concept art</a> (0)<br /><small>First concept artwork for 1st level of the videogame...</small></li><li><a href="http://activemotionpictures.com/2012/01/girly-pami-videogame-cinematics/" title="Girly Pami videogame cinematics"><img src="" alt=" Optimizing Videogame characters   Softimage & 3DCoat"  title="Optimizing Videogame characters   Softimage & 3DCoat" /></a><a href="http://activemotionpictures.com/2012/01/girly-pami-videogame-cinematics/" title="Girly Pami videogame cinematics">Girly Pami videogame cinematics</a> (0)<br /><small>Girly Pami´s got a voice. This new in-game cinematic animation is part of a speed test to check blendshapes and voice acting overall. Please share if you like!...</small></li><li><a href="http://activemotionpictures.com/2011/07/autodesk-flame-3d-compositing-in-fbx/" title="Autodesk Flame &#8211; 3D compositing in FBX"><img src="" alt=" Optimizing Videogame characters   Softimage & 3DCoat"  title="Optimizing Videogame characters   Softimage & 3DCoat" /></a><a href="http://activemotionpictures.com/2011/07/autodesk-flame-3d-compositing-in-fbx/" title="Autodesk Flame &#8211; 3D compositing in FBX">Autodesk Flame &#8211; 3D compositing in FBX</a> (0)<br /><small>Autodesk 2012 Flame is capable of importing 3D objects as .FBX. The news is that softimage is targeting a solid workflow integration with mudbox, maya and 3d studio max through the .FBX Autodesk´s com...</small></li><li><a href="http://activemotionpictures.com/2011/07/softimage-photometric-lens-and-final-gathering/" title="Softimage photometric lens and Final Gathering"><img src="" alt=" Optimizing Videogame characters   Softimage & 3DCoat"  title="Optimizing Videogame characters   Softimage & 3DCoat" /></a><a href="http://activemotionpictures.com/2011/07/softimage-photometric-lens-and-final-gathering/" title="Softimage photometric lens and Final Gathering">Softimage photometric lens and Final Gathering</a> (0)<br /><small>My real aim was to to correctly understand and set photometric lens, since exposure and f-stops are crucial to match our real live plates for VFX productions this is the result I got. If you´re intere...</small></li><li><a href="http://activemotionpictures.com/2011/02/level-1-game-concept/" title="Level 1 &#8211; game concept"><img src="" alt=" Optimizing Videogame characters   Softimage & 3DCoat"  title="Optimizing Videogame characters   Softimage & 3DCoat" /></a><a href="http://activemotionpictures.com/2011/02/level-1-game-concept/" title="Level 1 &#8211; game concept">Level 1 &#8211; game concept</a> (0)<br /><small>First level concept it´s done in 3D. Imported to the engine sucessfully. Only weights 160kbs! I will work on optimizing this even more and adding textures for this week....</small></li></ul>]]></content:encoded>
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		<title>Girly Pami videogame cinematics</title>
		<link>http://activemotionpictures.com/2012/01/girly-pami-videogame-cinematics/</link>
		<comments>http://activemotionpictures.com/2012/01/girly-pami-videogame-cinematics/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 04:44:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Videogame Development]]></category>
		<category><![CDATA[girly pami]]></category>
		<category><![CDATA[softimage toon shader]]></category>
		<category><![CDATA[videogame]]></category>

		<guid isPermaLink="false">http://activemotionpictures.com/?p=420</guid>
		<description><![CDATA[Girly Pami´s got a voice. This new in-game cinematic animation is part of a speed test to check blendshapes and voice acting overall. Please share if you like!]]></description>
			<content:encoded><![CDATA[<p><a href="http://activemotionpictures.com/wp-content/uploads/2012/01/GirlyPami_Colorized.jpg" rel="shadowbox[post-420];player=img;"><img src="http://activemotionpictures.com/wp-content/uploads/2012/01/GirlyPami_Colorized.jpg" alt="GirlyPami Colorized Girly Pami videogame cinematics" title="GirlyPami_Colorized" width="320" height="373" class="alignleft size-full wp-image-421" /></a><br />
Hi everyone. After 2 long years, Girly Pami finally gets to speak. This project originally contemplated only a short 3d stereoscopic movie. But the response to the character has been fantastic I decided to turn it over a videogame. For the last year a voice actress was casted in different places around the net and finally the right voice for the character was found.</p>
<p>PrincessRil (April-Ann Tass) had the perfect pitch tone of voice for a perky 12-13 year old girl like Pami. After a fully detailed conversation of this project, PrincessRil got into a recording session for the videogame script which were really short but energetic phrases. There are also catchy words for Girly Pami, as any teenage girl would say&#8230;</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/yXNjwQPVWuM" frameborder="0" allowfullscreen></iframe></p>
<p>Girly Pami´s current video shows her on a devastated city. The background was composed over real footage. A mix of paint and water in a fish tank were chroma-captured to get the organic vanishing dust. Facial expressions in the cg character have not been completed as this is only a speed test for the voice actress to perform as realistically as it gets to give Pami a definite personality.</p>
<p>Made with softimage, toon shader was part of this process. Idealistically there should be more render passes to control things like colored shadows and highlights, rimlights and a lot of other components that make part of a standart of high-end production in the movie-making business. This is aimed to the videogame cinematics I´m developing.</p>
<p>If you´d like to see more of Girly Pami, please subscribe to my website, rss, and social sites.<br />
Please share! <img src='http://activemotionpictures.com/wp-includes/images/smilies/icon_smile.gif' alt="icon smile Girly Pami videogame cinematics" class='wp-smiley' title="Girly Pami videogame cinematics" /> <em><br />
If I get up to 30 shared stories, I´m converting this to full 3D stereo for your likes!</em></p>
<h2  class="related_post_title">Related posts:</h2><ul class="related_post"><li><a href="http://activemotionpictures.com/2012/02/optimizing-videogame-characters-softimage-3dcoat/" title="Optimizing Videogame characters &#8211; Softimage &#038; 3DCoat"><img src="" alt=" Girly Pami videogame cinematics"  title="Girly Pami videogame cinematics" /></a><a href="http://activemotionpictures.com/2012/02/optimizing-videogame-characters-softimage-3dcoat/" title="Optimizing Videogame characters &#8211; Softimage &#038; 3DCoat">Optimizing Videogame characters &#8211; Softimage &#038; 3DCoat</a> (0)<br /><small>I´m using softimage, 3DCoat and a game engine to put together the first videogame for PC platform. Follow this blog to read all about it! On this post I give 5 simple guidelines to optimize your chara...</small></li><li><a href="http://activemotionpictures.com/2011/02/first-level-concept-art/" title="First level concept art"><img src="" alt=" Girly Pami videogame cinematics"  title="Girly Pami videogame cinematics" /></a><a href="http://activemotionpictures.com/2011/02/first-level-concept-art/" title="First level concept art">First level concept art</a> (0)<br /><small>First concept artwork for 1st level of the videogame...</small></li><li><a href="http://activemotionpictures.com/2011/02/level-1-game-concept/" title="Level 1 &#8211; game concept"><img src="" alt=" Girly Pami videogame cinematics"  title="Girly Pami videogame cinematics" /></a><a href="http://activemotionpictures.com/2011/02/level-1-game-concept/" title="Level 1 &#8211; game concept">Level 1 &#8211; game concept</a> (0)<br /><small>First level concept it´s done in 3D. Imported to the engine sucessfully. Only weights 160kbs! I will work on optimizing this even more and adding textures for this week....</small></li><li><a href="http://activemotionpictures.com/2011/02/toon-styled-videogames/" title="Toon styled videogames"><img src="" alt=" Girly Pami videogame cinematics"  title="Girly Pami videogame cinematics" /></a><a href="http://activemotionpictures.com/2011/02/toon-styled-videogames/" title="Toon styled videogames">Toon styled videogames</a> (0)<br /><small>Toon videogames are In. Check out this post....</small></li><li><a href="http://activemotionpictures.com/2011/01/2d-to-3d-xsi-toon-shader/" title="2D to 3D xsi toon shader"><img src="" alt=" Girly Pami videogame cinematics"  title="Girly Pami videogame cinematics" /></a><a href="http://activemotionpictures.com/2011/01/2d-to-3d-xsi-toon-shader/" title="2D to 3D xsi toon shader">2D to 3D xsi toon shader</a> (0)<br /><small>Softimage toon shader from 2D to stereoscopic 3D progress of the development for a toon shaded video game....</small></li></ul>]]></content:encoded>
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		<title>2012 Reel &#8211; 3rd Promo</title>
		<link>http://activemotionpictures.com/2011/12/2012-reel-3rd-promo/</link>
		<comments>http://activemotionpictures.com/2011/12/2012-reel-3rd-promo/#comments</comments>
		<pubDate>Sat, 03 Dec 2011 14:23:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Active News]]></category>
		<category><![CDATA[3d demo reel]]></category>
		<category><![CDATA[softimage vfx]]></category>
		<category><![CDATA[stereoscopic reel]]></category>
		<category><![CDATA[vfx reel]]></category>

		<guid isPermaLink="false">http://activemotionpictures.com/?p=413</guid>
		<description><![CDATA[My third promo for the 2012 demo reel is here. January 2012 will be released through my official webpage and vimeo + youtube channel. ]]></description>
			<content:encoded><![CDATA[<p>Here´s the final promo for the 2012 upcoming Reel. Song it´s &#8220;Velvet Girl&#8221; by Sharky Kiss. Pop category from www.ourstage.com. Respective credits to the owners.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/ZEIz1K1nZzs" frameborder="0" allowfullscreen></iframe></p>
<h2  class="related_post_title">Related posts:</h2><ul class="related_post"><li><a href="http://activemotionpictures.com/2011/12/reel-2012-for-tv-cinema-production/" title="Reel 2012 for Tv &#038; Cinema Production"><img src="" alt=" 2012 Reel   3rd Promo"  title="2012 Reel   3rd Promo" /></a><a href="http://activemotionpictures.com/2011/12/reel-2012-for-tv-cinema-production/" title="Reel 2012 for Tv &#038; Cinema Production">Reel 2012 for Tv &#038; Cinema Production</a> (0)<br /><small>Hello everyone! We are about to start year 2012, and most of my production has been compiled into a brand new reel. If you´d like to take a peak here are some chips for the complete video. Enjoy!...</small></li></ul>]]></content:encoded>
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		</item>
		<item>
		<title>Reel 2012 for Tv &amp; Cinema Production</title>
		<link>http://activemotionpictures.com/2011/12/reel-2012-for-tv-cinema-production/</link>
		<comments>http://activemotionpictures.com/2011/12/reel-2012-for-tv-cinema-production/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 05:58:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Stereoscopic production]]></category>
		<category><![CDATA[Active News]]></category>
		<category><![CDATA[Reel 2012]]></category>
		<category><![CDATA[vfx reel]]></category>

		<guid isPermaLink="false">http://activemotionpictures.com/?p=386</guid>
		<description><![CDATA[Hello everyone! We are about to start year 2012, and most of my production has been compiled into a brand new reel. If you´d like to take a peak here are some chips for the complete video. Enjoy!]]></description>
			<content:encoded><![CDATA[<p>Hello everyone! My production has been compiled into a brand new reel. Feedback and critiques are very much welcomed. There´s a little of stereoscopic works demo at the end. Hope you like it.</p>
<p><iframe src="http://player.vimeo.com/video/40345002?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/31185915?title=0&amp;byline=0&amp;portrait=0" width="361" height="203" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/31828532?title=0&amp;byline=0&amp;portrait=0" width="361" height="203" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe><a href="http://activemotionpictures.com/wp-content/uploads/2011/12/Slider_2011A.jpg" rel="shadowbox[post-386];player=img;"></p>
<h2  class="related_post_title">Related posts:</h2><ul class="related_post"><li><a href="http://activemotionpictures.com/2011/12/2012-reel-3rd-promo/" title="2012 Reel &#8211; 3rd Promo"><img src="" alt=" Reel 2012 for Tv & Cinema Production"  title="Reel 2012 for Tv & Cinema Production" /></a><a href="http://activemotionpictures.com/2011/12/2012-reel-3rd-promo/" title="2012 Reel &#8211; 3rd Promo">2012 Reel &#8211; 3rd Promo</a> (1)<br /><small>My third promo for the 2012 demo reel is here. January 2012 will be released through my official webpage and vimeo + youtube channel. ...</small></li></ul>]]></content:encoded>
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